subterranea
Artist: dwarf
Genre: ETHEREALBIT
7KEYS:
- NORMAL 2
- HYPER 5
- ANOTHER 10

I want to make RPG music, and I like music with a strong sense of ambience, so I made a deep-sounding dungeon BGM that takes influences from various game OSTs I like. There's little more to it than that. It was fun to come up with the strange chord progressions that connect the different sections.
I have a strong affection for the style of old 2D RPGs since I played a lot of RPG Maker 2000/2003 games as a kid. Often I'll dream about games made in it that seem interesting and get disappointed when I wake up and realize they don't exist... I really want to keep working on my production values and make more music like this in the future. It's hard when you want something to exist but it doesn't, so all you can do is learn to make something that evokes the same feeling.
(By the way, in terms of games that feel like they have the style and spirit of old RPG Maker games, I really recommend CrossCode, even though the gameplay is totally different. It's a great game and once I'm done with BOF I wanna finally go back and beat it)

ETHEREALBIT means etherealwave + 8-bit, but actually the elements of both are actually not very pronounced here. I'd like to hear an actual etherealwave song in BMS some day.
Although I already made the song a little faster than your typical dungeon BGM, it was still hard to make an another pattern for a song that's mostly slow and ambient. As such the another pattern is pretty wonky, but couldn't envision any other way to structure it. Maybe it's better to score attack the level 2 pattern if you like that doing sort of thing (personally I like playing low level patterns a lot). 

This time there's just a simple BMP BGA styled after the basic idea behind the song. I included (fake) random encounters... I don't have dedicated animation software, and I'm not really experienced with animation, so my approach to animating the enemies was to take the silhouette of the last frame and then just sort of guess what would look good for the next one and then adjust it afterwards. And then I realized I didn't have time to do full animations for all of the characters and had to cut corners. Making BMS is a constant learning experience or something like that. 
The enemy types...
- Slime: Easiest thing to kill
- Robo-golem: It's an underground area so a golem seems fitting
- Ghost blob: I based it on an overlay from soil from the ancient world and added a heart to make it more interesting. Remember the weird eggs with the eyes in them from that one stage in Kirby Air Ride. What were those
- Slimeko: I wanted to have a slime girl so I made one
- Robo-golem again
morph's character from the through fog BGI makes a ghastly appearance as a cameo, too.
Everything's a little rushed because deadline is so soon, but I hope you enjoy them!!