I have included some 6KEYS patterns with this song.
This is to promote raindrop ARCADE, a BMS Game Package which will include a 6KEYS mode.
I have also used the difficulty names for RDAC: "NORMAL", "HARD" and "EXTREME".

We need more pattern designers for this project.
If you are interested, please check out the link below!
I am hoping these patterns is a good example of how to create fun 6KEYS patterns.

Thank you.

-- raindrop ARCADE --
Website: http://keysounds.net/rdac
Twitter: https://twitter.com/RaindropRhythm

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About 6KEYS for BMS:
After some discussion with flicknote (https://twitter.com/bemusegame)
we agreed that the standard for creating 6KEYS pattern in BMS is to use the following channels:

#xxx11 KEY 1
#xxx12 KEY 2
#xxx13 KEY 3
#xxx15 KEY 4
#xxx18 KEY 5
#xxx19 KEY 6

This translates to TURNTABLE (#xxx16) and KEY 4 (#xxx14) 
being empty when played as 7KEYS (e.g. playing in LR2)
You can also add "#6KEYS" to the BMS file, 
to specify the pattern type. (instead of using #PLAYER, because some BMS players ignore it)
This was suggested by Agka (https://twitter.com/zardoru)

Using this method, modern players should be able to distinguish pattern type and display it correctly (using 6 lanes)
and the pattern will still be normally playable in older players (such as LR2, nazo, etc)

Thank you for reading, and let's work together to make 6KEYS more popular!!
If you are interested in reading my reason for why 6KEYS is great, you can read this article that I wrote!
https://docs.google.com/document/d/1_MDG1lOtSa_jJb1Ly41tkCQg5_guJJGbcrPX9XjyaEs/edit?usp=sharing