[Dolphin]

Hi there! I didn't write any comments for my last BMS, so I'll write something here about it!

My previous BMS work was "Working Hard at the Warehouse" for 第三回BMS衆議院選.
You probably already realised, but the title is a play on words, as the song was entirely made
using hardware synthesizers, and no computer software at all. I only used computer software for
cutting the keysounds. It was a really fun song to made! I wanted to make an entire song
with my hardware for a very long time, but never found a good opportunity for it.

The other reason I chose the title is because the song is a simple repetitive techno track, which
has enough of a drive to keep the rhythm going when doing boring work, such as at a warehouse.
I wanted to represent the feeling of monotonous work at an industrial setting.
The song was completed just a few days before the registration deadline, so I had to rush in order to
create charts and BGI(jacket) for the song.

I didn't expect the song to perform well at all, because it was just a fun project that I did not
put much effort into, but I was surprised by how well received it was! I'm very glad.

But enough about that song, you're probably here to hear what I have to say about this BMS, "Energetic".

Well, this song does exactly what it says on the tin. 
It's a NRG / Hard Dance song, inspired by club music from the 2000s. 
I don't normally make music like this. Most of my music is lower BPM, and more inspired 
by pop genres, but with some club/dance influences, and I use a lot more acoustic instruments.
The truth is, I actually made this song back in 2018. I was planning to use it for a game that I
was working on, but unfortunately, things didn't go as planned, and the project ended up being scrapped.
It was a hybrid game of sorts, which mixed rhythm game elements into a different genre.
I don't want to tell you too much, in case we ever decide to revive the project, but if we do,
I'll create an all new soundtrack for it. In the meantime, I'm looking for opportunities to release
the songs I ended up making for the project, as I'm very happy with how they turned out.

This is also why the ANOTHER version sounds different than BEGINNER, NORMAL and HYPER.
The track is originally 4 minutes long, because it was composed to fit perfectly within a
stage with that length and the song paced to match the level design. This also meant that by cutting the
song in half, the length was perfect for a rhythm game.
In other words: I used the first half of the song for BEGINNER, NORMAL and HYPER, and the second half
for ANOTHER. I think the tempo increase makes the ANOTHER a proper endurance test, while also making it feel
so much more intense and exciting.

All the songs from that game project had very self-describing titles, so that they would be easy
to recognize when checking out the official soundtrack, so the name "Energetic" simply comes
from the fact that the genre is NRG. It's that simple.

空読無 白眼 invited me to participate in the ゆるゆる package this year, and I'm extremely grateful.
He told me that he wanted to give people an opportunity to release BMS in a more casual manner, similar to
how people released BMS on pupuly, b.i.n, Be-Music Garden and 微糖. However, releasing a BMS outside an event almost guarantees that
it will not get noticed. ゆるゆる has also become a place for people who aren't eligible to participate in
A-1 ClimaX or 無名戦 (now known as MUMEI Academy) anymore, like myself.

I was also able to recruit 140/fth to create the BGA for this song!
He posted an open call for BGA requests for the BMS event "2HDBMS", but no one took him up on the offer before it was too late.
When I saw that, I figured that I could ask him if he had time to make a BGA in time for ゆるゆる instead, and he accepted!
140/fth and I have worked together in the past on the song "Dreamchaser" from Be-Music West II. He is a BGA creator
that I highly respect. He is one of the first BGA creators I learned about when I started playing BMS, and I was so
impressed by his BGA works from the 2000s. I'm so impressed that he is still making BGAs for BMS to this day! What a legend.
I never imagined that when I started playing BMS over a decade ago, I would some day in the future be working together with him!

Wow. I had a lot to say this time around. Hopefully, the author comments on my next BMS won't be this long!! Haha
Thanks for your continued support!! I hope you stay tuned for my future works.