Audiovisual
Artist: Hyparpax
Genre: GQOM
7KEYS:
- NORMAL 7
- HYPER 10
- ANOTHER 12

I was invited by KidZ G to make another gqom BMS for his team, and I eagerly accepted as I'd been wanting to keep trying my hand at this genre anyway.
This time I went for a style of gqom heavily inspired by Sleeping Buddha's self-titled EP, which I strongly recommend. This in-your-face, club-like direction is less minimal than usual gqom and I think more accessible to the rhythm game scene.
Additionally, after hearing the track "Ching" off of the Kenyan artist Leon Duncan's "Fuck a rosseta stone for my brain waves" and thinking it sounded a lot like BMS delay charts, I became intrigued by the potential for a gqom BMS based around that idea. So there's lots of rapid-fire noises here, making for a chart full of bursts! 
In general I've been having fun following HAKUNA KULALA, a label specializing in experimental African club music. It's an underground sound that reminds me of the dark, harsh direction of underground BMS, so the two feel smoothly compatible with each other, and it's a fun challenge to try to bring that sound over to this scene. Unfortunately I can't be as authentic as the artists on the label, but I wonder if BMS will ever become known in Africa?

By the way, a few unfortunate things happened after I came up with the idea for the song:
- A song in a popular rhythm game came out that prominently uses a vocal sample saying the name of the song
- I looked at the OST for another popular rhythm game and remembered there's already a song with the same name as this one
I'm claiming no relation to either of those points.

The song's structure came together fairly naturally, with a genre-bending breakbeat-oriented build-up that changes up the rhythm. I went for an industrial sound for the highest point of action in the song, because I love the texture of distortion too much. The peak of the climax is very loud and astringent, so be warned!

The ANOTHER chart's design is purely "I can't play level 12s, so it's not my problem". The HYPER may also be rather tough. It was difficult to pick what to emphasize for the NORMAL because it may be unfair to map the high-speed hits.
I was planning on making a BGA on the last day, but I ended up getting a headache that I still have as I'm writing this, so I just went with something simple. Maybe the BMS is more audio than visual.